Member | Director
Member | Post Doc
Member | PhD
Member | PhD
Alumni | Undergraduate
Alumni | Phd
Alumni | MFA
Alumni | Assistant
Alumni | Master
Projection Mapping performance with Generative Music
Audio visual performances with human and artificial intelligence collaboration
Mockup vizualization tool
MASOM learns how to play music by listening to some.
Video features extraction and visualisation engine.
‘it’s not fun getting hit in the head’Depending upon the budget you can go for simple or more innovative cards...
The Metacreation Lab is engaged in research and artistic projects. These span a wide variety of topics, but all have to do...
Generative ambient audio video installations
Automatic music video generation
VR and dance generative music and generative video performance
Generative video and projection mapping installation.
Breath-driven interactive VR installation
The Lab's Movement Database.
The Lab's movement visualisation tool
Machine learning models to recognizer the valence and arousal of movement information
Musical Metacreation Workshop at ISEA 2015
Automatic emotional recognition in soundscape recordings
Evening of curated live coding performances
Automatically synthesizes generation using Cartesian programing
MUME Tutorial at IJCAI 2015 (Full day) Saturday 25th of July 2015, 8:45am-5:45pm. Description This full day tutorial aims at...
We are delighted to announce a tutorial for participants of ISEA 2015 in Vancouver. This tutorial will take place on...
Musebots have moved! We are super excited to say that musebots have grown beyond the Metacreation Lab! The musebot site...
Overlapping harmonic progression, was generated using a harmonic analysis of 87 compositions.
Incorporating human performers within an ensemble of virtual agents.
Generating musical notation for live performers, for interaction with robotic instruments.
An installation agents performing percussionism.
Computer-assisted electronic music composition
Computer-assisted music composition
Our variation on ant painting.
Multi-agent or multi-robot area coverage algorithm and evaluation.
Social Coherence in Multi-Agent Organizations.
Looking at the world during the day and dreaming about it at night.
Computer-assisted electronic music composition.
Automatic generation of FM synthesizer pressets based on target samples
Automatic generation of synthesizer pressets based on target samples
Biosignal monitoring interactive installation
Evolutionary computing used to generate games level with specific complexity.
Musical Multiagent System based on the subsumption architecture.
Networked affective audio computing.
A pen and paper user interface sketching tool.
Live drum continuator with zoning.
Alumni | MsC
Alumni | PhD
Corpus-based melody generation
Agent based on a model of visual mentation
Cognitive model for corpuse-based symbolic music generation
Computer-assisted sound design.
Musical Agent based on a cellular automaton.
Computer Music #2 Projects
Emotion recognition library for text and emoticons
Alumni | Director
Aesthetic-compositional features of acousmatic music.
Movement qualities visualisation
“Self-Organized Landscapes” is a series of collages composed of thousands of closeup images that make up an urban landscape. The...
A software drum ensemble incorporating aspects of artificial intelligence.
Audio samples organisation
Held at Standford University on October 9, 2012 MUME2012 The First International Workshop on Musical Metacreation (MUME 2012) was held...
Held at the Sydney Design Lab June 15th-16th, 2013. MUME2013 Weekend Musical Metacreation is a forum for the emerging community...
Held at Northeastern University – October 14-15, 2013 MUME2013 MUME brings together artists, practitioners and researchers interested in developing systems...
Held at Goldsmiths, University of London â€” Monday 30th of June. Show at Cafe Oto, June 29th 2014. MUME-NIME2014 In...
MUME2014 Held on North Carolina State University, Raleigh, North Carolina, October 3-4, 2014 We are delighted to announce the 3rd...
A Music Database Query System for
Recombinance-based Composition in Max/MSP
Agents choose sounds from a large pre-analyzed database of soundscape recordings.
Corpus-based chord progression generator.
Musical Metacreation: Creative Software and Software Creativity.
The procedure to generate Gradual follows that of One of the Above, albeit with the software extended to work with pitch material (AE).
Installation that shows works in which machines are part of the creative process.