Audio

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Multi-label Sound Event Retrieval

Deep learning system to identify which sounds are occurring in a given soundscape

Translanguaging

Interactive installations exploring interaction in gibberish language

musical metacreation
REVIVE

Audio visual performances with human and artificial intelligence collaboration

EMusic

Dataset of experimental music with crowdsourcing effective annotation

Impress

Automatic emotional recognition in soundscape recordings

Automatic Pure Data Patch Generation

Automatically synthesizes generation using Cartesian programing

GEDMAS

Computer-assisted electronic music composition.

Automatic Calibration of Modified FM Synthesis

Automatic generation of FM synthesizer pressets based on target samples

PresetGen

Automatic generation of synthesizer pressets based on target samples

HSMM

Cognitive model for corpuse-based symbolic music generation

Music Db

A Music Database Query System for Recombinance-based Composition in Max/MSP

Composition by Negotiation

Agents choose sounds from a large pre-analyzed database of soundscape recordings.

Deus Ex Machina I

The procedure to generate Gradual follows that of One of the Above, albeit with the software extended to work with pitch material (AE).