Projects

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Autolume: Automating Live Music Visualisation – Technical Report

Autolume is an interactive music visualizer using Generative Adversarial Networks (GANs). The program explores the latent space of a trained...

Autolume Mzton

Autolume Mzton is a meditation on the theme of dystopia. The piece is figuring generative analogical music and generative AI-driven video....

Autolume Acedia

Autolume Acedia is a hallucinatory meditation on the ancient emotion called acedia. Acedia describes a mixture of contemplative apathy, nervous...

PreGLAM-MMM: Using MMM in video games

Multi-Track Music Machine (MMM) is a generative music creation system based on Transformer architecture, developed by Jeff Enns and Philippe...

PreGLAM – The Predictive, Gameplay-based Layered Affect Model

Playing a video game is an emotional experience. In addition to the player of a game acting as its audience,...

GrooveNet

GrooveNet is a collaborative project between Omid Alemi, Jules Françoise, and Philippe Pasquier. The goal is to teach a neural...

MetaMIDI Dataset

We anticipate that this collection of data will be of great use to music information retrieval (MIR) researchers addressing a...

MMM4Live: Multi-Track Music Machine for Ableton Live

MMM4Live is a Multi-Track MIDI Music Generation Machine for Ableton Live. The MMM4Live plugin is based on the MMM project,...

Liminal Tones (A / Autumn Swarm, B/ Rain Dream)

Swarm Aesthetics in Sound Art Applications of swarm aesthetics in music composition are not new and have resulted in volumes...

Autolume: Automating Live Music Visualisation

Using Neural Networks for image generation allows artists to create new means to expressing the creativity. With Autolume we created...

Spire Muse: A Virtual Musical Partner for Creative Brainstorming

Spire Muse is co-creative musical agent that engages in different kinds of interactive behaviors and stylistic responses. The software utilizes...

MMM : Multi-Track Music Machine

Multi-Track Music Machine (MMM) is a generative music creation system based on Transformer architecture, developed by Jeff Enns and Philippe...

A Comparative Study of Western and Chinese Classical Music based on Soundscape Models

Use of soundscape emotional recognition models for comparative analyses of western and Chinese classical musical

Multi-label Sound Event Retrieval

Deep learning system to identify which sounds are occurring in a given soundscape

StyleRank
Quantifying the Quality of Generated Music

In many cases, generative models are trained on a curated collection of musical works, with the aim of teaching the...

musical metacreation
REVIVE

Audio visual performances with human and artificial intelligence collaboration

Respire

Interactive breath driven installation in virtual reality

soundscape studies
Emo-Soundscapes

Dataset of soundscape recordings with affective annotations

EMusic

Dataset of experimental music with crowdsourcing effective annotation

ViVid

Video features extraction and visualisation engine.

DJ-MVP

Automatic music video generation

Impress

Automatic emotional recognition in soundscape recordings

Automatic Pure Data Patch Generation

Automatically synthesizes generation using Cartesian programing

agent systems
Area Coverage

Multi-agent or multi-robot area coverage algorithm and evaluation.

SC-Sim

Social Coherence in Multi-Agent Organizations.

GEDMAS

Computer-assisted electronic music composition.

Automatic Calibration of Modified FM Synthesis

Automatic generation of FM synthesizer pressets based on target samples

PresetGen

Automatic generation of synthesizer pressets based on target samples

HSMM

Cognitive model for corpuse-based symbolic music generation

Self-Organized Landscapes

“Self-Organized Landscapes” is a series of collages composed of thousands of closeup images that make up an urban landscape. The...

Music Db

A Music Database Query System for Recombinance-based Composition in Max/MSP

Composition by Negotiation

Agents choose sounds from a large pre-analyzed database of soundscape recordings.

Deus Ex Machina I

The procedure to generate Gradual follows that of One of the Above, albeit with the software extended to work with pitch material (AE).