Use of soundscape emotional recognition models for comparative analyses of western and Chinese classical musical
Deep learning system to identify which sounds are occurring in a given soundscape
Real time affective music generation in video games
Framework for computer-assisted composition
Projection Mapping performance with Generative Music
Audio visual performances with human and artificial intelligence collaboration
Interactive breath driven installation in virtual reality
Overlapping harmonic progression, was generated using a harmonic analysis of 87 compositions.
Incorporating human performers within an ensemble of virtual agents.
Computer-assisted electronic music composition
Computer-assisted music composition
Our variation on ant painting.
Multi-agent or multi-robot area coverage algorithm and evaluation.
Social Coherence in Multi-Agent Organizations.
Looking at the world during the day and dreaming about it at night.
Computer-assisted electronic music composition.
Automatic generation of FM synthesizer pressets based on target samples
Automatic generation of synthesizer pressets based on target samples
Biosignal monitoring interactive installation
Evolutionary computing used to generate games level with specific complexity.
Musical Multiagent System based on the subsumption architecture.
Networked affective audio computing.
A pen and paper user interface sketching tool.
Live drum continuator with zoning.
Corpus-based melody generation
Agent based on a model of visual mentation
Cognitive model for corpuse-based symbolic music generation
Computer-assisted sound design.
Emotion recognition library for text and emoticons
Aesthetic-compositional features of acousmatic music.
Movement qualities visualisation
A software drum ensemble incorporating aspects of artificial intelligence.
Audio samples organisation
A Music Database Query System for
Recombinance-based Composition in Max/MSP
Agents choose sounds from a large pre-analyzed database of soundscape recordings.
Corpus-based chord progression generator.