Autolume is an interactive music visualizer using Generative Adversarial Networks (GANs). The program explores the latent space of a trained...
Co-creative interface for Multi-track music generation
Multi-Track Music Machine (MMM) is a generative music creation system based on Transformer architecture, developed by Jeff Enns and Philippe...
Playing a video game is an emotional experience. In addition to the player of a game acting as its audience,...
GrooveNet is a collaborative project between Omid Alemi, Jules Françoise, and Philippe Pasquier. The goal is to teach a neural...
We anticipate that this collection of data will be of great use to music information retrieval (MIR) researchers addressing a...
MMM4Live is a Multi-Track MIDI Music Generation Machine for Ableton Live. The MMM4Live plugin is based on the MMM project,...
Using Neural Networks for image generation allows artists to create new means to expressing the creativity. With Autolume we created...
Spire Muse is co-creative musical agent that engages in different kinds of interactive behaviors and stylistic responses. The software utilizes...
Multi-Track Music Machine (MMM) is a generative music creation system based on Transformer architecture, developed by Jeff Enns and Philippe...
Mockup tool to compare mockup takes
Deep learning system to identify which sounds are occurring in a given soundscape
Download a matrix for this ssytem.
In many cases, generative models are trained on a curated collection of musical works, with the aim of teaching the...
Real time affective music generation in video games
Mockup vizualization tool
MASOM learns how to play music by listening to some.
The Lab's movement visualisation tool
Machine learning models to recognizer the valence and arousal of movement information
Automatic emotional recognition in soundscape recordings
Automatically synthesizes generation using Cartesian programing
Computer-assisted music composition
Automatic generation of FM synthesizer pressets based on target samples
Evolutionary computing used to generate games level with specific complexity.
Computer-assisted sound design.
Emotion recognition library for text and emoticons
A software drum ensemble incorporating aspects of artificial intelligence.
A Music Database Query System for Recombinance-based Composition in Max/MSP
Agents choose sounds from a large pre-analyzed database of soundscape recordings.
Corpus-based chord progression generator.
The procedure to generate Gradual follows that of One of the Above, albeit with the software extended to work with pitch material (AE).