Deep learning system to identify which sounds are occurring in a given soundscape
Download a matrix for this ssytem.
Interactive installations exploring interaction in gibberish language
Framework for computer-assisted composition
Projection Mapping performance with Generative Music
Audio visual performances with human and artificial intelligence collaboration
Dataset of experimental music with crowdsourcing effective annotation
MASOM learns how to play music by listening to some.
Generative ambient audio video installations
Breath-driven interactive VR installation
Automatic emotional recognition in soundscape recordings
Automatically synthesizes generation using Cartesian programing
Overlapping harmonic progression, was generated using a harmonic analysis of 87 compositions.
Incorporating human performers within an ensemble of virtual agents.
Generating musical notation for live performers, for interaction with robotic instruments.
Computer-assisted electronic music composition
Computer-assisted music composition
Computer-assisted electronic music composition.
Automatic generation of FM synthesizer pressets based on target samples
Automatic generation of synthesizer pressets based on target samples
Musical Multiagent System based on the subsumption architecture.
Networked affective audio computing.
Live drum continuator with zoning.
Corpus-based melody generation
Cognitive model for corpuse-based symbolic music generation
Computer-assisted sound design.
Musical Agent based on a cellular automaton.
A software drum ensemble incorporating aspects of artificial intelligence.
Audio samples organisation
A Music Database Query System for
Recombinance-based Composition in Max/MSP
Agents choose sounds from a large pre-analyzed database of soundscape recordings.
Corpus-based chord progression generator.
Musical Metacreation: Creative Software and Software Creativity.
The procedure to generate Gradual follows that of One of the Above, albeit with the software extended to work with pitch material (AE).