Philippe Pasquier

Publications

 
 

In this section, theoretical and practical works are classified by year, topic, type or author. Some of these works are more relevant to cognitive sciences, computer music, or interactive arts but all can be read as contributions to modern artificial intelligence, and Creative AI in particular.

Feel free to send me an e-mail (mylastname"at"sfu.ca) should you want more information on any of the following entries.

2024
  • PDFBIB(1) Seizing the Means of Production: Exploring the Landscape of Crafting, Adapting and Navigating Generative AI Models in the Visual Arts
    Ahmed M. Abuzuraiq, Philippe Pasquier
    Workshop on Generative AI and HCI, CHI'24, 2024
  • PDFBIB(2) Towards Personalizing Generative AI with Small Data for Co-Creation in the Visual Arts
    Ahmed M. Abuzuraiq, Philippe Pasquier
    HAI-GEN 2024: 4th Workshop on Human-AI Co-Creation, 2024
  • PDFBIB(3) Embodied eTube Gestures and Agency
    Davis, Tommy and Pocius, Kasey and Cusson, Vincent and Gentili-Morin, Maxwell and Pasquier, Philippe
    Proceedings of the 9th International Conference on Movement and Computing, MOCO'24, Utrecht, the Netherlands, 2024
2023
  • PDFBIB(4) eTu {d, b} e: Case studies in playing with musical agents
    Davis, Tommy and Pocius, Kasey and Cusson, Vincent and Pasquier, Philippe and Wanderley, Marcelo M
    Proceedings of the International Conference on New Interfaces for Musical Expression, 2023
  • PDFBIB(5) Searching For Human Bias Against AI-Composed Music
    Dimiter Zlatov*, Jeff Ens*, Philippe Pasquier
    Proceedings of EvoMusArt: International Conference on Computational Intelligence in Music, 2023
  • PDFBIB(6) Digital music interventions for stress with bio-sensing: a survey
    Ferguson, Arron and Castellanos, Carlos and Pasquier, Philippe
    Frontiers in Computer Science, 2023
  • PDFBIB(7) Evaluating human-AI interaction via usability, user experience and acceptance measures for MMM-C: a creative AI system for music composition
    Tchemeube, Renaud Bougueng and Ens, Jeffrey and Plut, Cale and Pasquier, Philippe and Safi, Maryam and Grabit, Yvan and Rolland, Jean-Baptiste
    Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 5769-5778, 2023
2022
  • PDFBIB(8) PreGLAM: A Predictive, Gameplay-based Layered Affect Model
    Cale Plut*, Philippe Pasquier, Jeff Ens*, Renaud Bougueng*
    IEEE Transactions on Games, 2022
  • PDFBIB(9) The IsoVAT corpus: Parameterization of musical features for affective composition
    Cale Plut*, Philippe Pasquier, Jeff Ens*, Renaud Bougueng*
    Transactions of the International Society for Music Information Retrieval (TISMIR), 2022
  • PDFBIB(10) PreGLAM-MMM: Application and Evaluation of Affective Adaptive Generative Music in Video Games
    Cale Plut*, Philippe Pasquier, Jeff Ens*, Renaud T. Bougueng*
    Proceedings of the 17th conference on the Foundations of Digital Games (FDG), 2022
    HONORABLE MENTION
  • PDFBIB(11) Autolume-Live: Turning GANs into a Live VJing tool
    Jonas Kraasch, Philippe Pasquier
    xCoAx 2022 10th Conference on Computation, Communication, Aesthetics & X, 2022
  • PDFBIB(12) Audio Metaphor 2.0: An Improved Classification and Segmentation Pipeline for Generative Sound Design Systems
    Joshua Kranabetter, Craig Carpenter, Renaud T. Bougueng*, Philippe Pasquier and Miles Thorogood
    Proceedings of Sound Music Computing (SMC), 2022
  • PDFBIB(13) Calliope: A Co-creative Interface for Multi-Track Music Generation
    Renaud Bougueng Tchemeube, Jeff Ens, Philippe Pasquier
    Venice ’22: The 14th ACM conference on Creativity & Cognition, 2022
  • PDFBIB(14) Calliope: Generating Symbolic Multi-Track Music on the Web
    Renaud Bougueng Tchemeube, Jeff Ens, Philippe Pasquier
    Proceedings of the 19th Sound and Music Computing Conference - Saint-Étienne (France), 2022
  • PDFBIB(15) EUCA: the End User-Centered Explainable AI Framework
    Weina Jin, Jianyu Fan*, Diane Gromala, Philippe Pasquier, and Ghassan Hamarneh
    ArXiv, 2022
2021
2020
  • PDFBIB(23) JeL: Breathing Together to Connect with Others and Nature
    Ekaterina R. Stepanova, John Desnoyers-Stewart, Philippe Pasquier, Bernhard E. Riecke
    in Proceedings of the Designing Interactive Systems (DIS 2018)., 2020
  • PDFBIB(24) Improved Listening Experiment Design for Generative Systems
    Jeff Enns, Philippe Pasquier
    1st Music AI Creativity Conference (MUME+CSMC), 2020
  • PDFBIB(25) MMM : Exploring Conditional Multi-Track Music Generation with the Transformer
    Jeff Ens, Philippe Pasquier
    CoRR abs/2008.06048, 2020
  • PDFBIB(26) Multi-label Sound Event Retrieval Using a Deep Learning-based Siamese Structure with a Pairwise Presence Matrix
    Jianyu Fan, Eric Nichols, Daniel Tompkins, Ana Elisa Méndez Méndez, Benjamin Elizalde, and Philippe Pasquier
    In Proceedings of the 45th International Conference on Acoustics, Speech, and Signal Processing (ICASSP), 2020
  • PDFBIB(27) A Comparative Study of Western and Chinese Classical Music based on Soundscape Models
    Jianyu Fan, Yi-Hsuan Yang, Kui Dong, and Philippe Pasquier
    In Proceedings of the 45th International Conference on Acoustics, Speech, and Signal Processing (ICASSP), 2020
  • PDFBIB(28) Liminal Scape, an interactive visual installation with expressive AI
    Mahsoo Salimi, Nouf Abukhodair, Steve DiPaola, Carlos Castellanos and Philippe Pasquier
    In Proceedings of the 26th International Symposium on Electronic Art (ISEA), 2020
  • PDFBIB(29) Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness
    Mirjana Prpa, Ekaterina R. Stepanova, Thecla Schiphorst, Bernhard E. Riecke, Philippe Pasquier
    In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems, 2020
  • PDFBIB(30) Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI
    Mirjana Prpa, Sarah Fdili-Aloui*, Thecla Schiphorst, Philippe Pasquier
    In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems, 2020
    Best Paper Award
  • PDFBIB(31) Chatterbox: an interactive system of gibberish agents
    Ronald Boersen, Aaron Liu-Rosenbaum, Kivanç Tatar, Philippe Pasquier
    In Proceedings of the 26th International Symposium on Electronic Art (ISEA), 2020
  • PDFBIB(32) Techniques for Augmented-Tangibles on Mobile Devices for Early Childhood Learning
    Victor Cheung, Alissa N. Antle, Shubhra Sarker, Min Fan, Jianyu Fan, Philippe Pasquier
    IDC20: Proceedings of the Interaction Design and Children Conference, 2020
2019
  • PDFBIB(33) Music Matters: An empirical study on the effects of adaptive music on experienced and perceived player affect
    Cale Plut, Philippe Pasquier
    In Proceedings of the IEEE Conference on Games (COG), 2019
  • PDFBIB(34) Generative music in video games: State of the art, challenges, and prospects
    Cale Plut, Philippe Pasquier
    Entertainment Computing, 2019
  • PDFBIB(35) JeL: Connecting Through Breath in Virtual Reality
    John Desnoyers-Stewart, Ekaterina R. Stepanova, Philippe Pasquier, Bernhard E. Riecke
    in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI’19), 2019
  • PDFBIB(36) Respire: A Virtual Reality Art Piece with a Musical Agent guided by Respiratory Interaction
    Kivanc Tatar, Ppra Mirjana, Philippe Pasquier
    Leonardo Music Journal, 2019
  • PDFBIB(37) Audio-based Musical Artificial Intelligence and Audio-Reactive Visual Agents in Revive
    Kıvanç Tatar, Philippe Pasquier, Remy Siu
    In Proceedings of the International Computer Music Conference,(ICMC 2019), 2019
  • PDFBIB(38) A Framework for Computer-Assisted Sound Design Systems Supported by Modelling Affective and Perceptual Properties of Soundscape
    Miles Thorogood, Jianyu Fan, Philippe Pasquier
    Journal of New Music Research, 48, 264-280, 2019
  • PDFBIB(39) Character Alive: A tangible reading and writing system for Chinese children at-risk for dyslexia
    Min Fan, Jianyu Fan, Alissa N. Antle, Sheng Yin, Dongxu Yin, Philippe Pasquier
    in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI’19), 2019
  • PDFBIB(40) Brain-Computer Interfaces in Contemporary Art: A State of the Art and Taxonomy
    Mirjana Prpa, Philippe Pasquier
    pp. 65-115, Brain Art, Springer, 2019
  • PDFBIB(41) Apollo: An Interactive Web Environment for Generating Symbolic Musical Phrases using Corpus-based Style Imitation
    Renaud Bougueng Tchemeube, Jeff Ens and Philippe Pasquier
    In Proceedings of the 7th International Workshop on Musical Metacreation, 2019
  • PDFBIB(42) Assessing the reliability of the Laban Movement Analysis system
    Ulysses Bernardet, Sarah Fdili Alaoui, Karen Studd, Karen Bradley, Philippe Pasquier, Thecla Schiphorst
    PLOS ONE, 2019
2018
  • PDFBIB(43) A Cross-Domain Analytic Evaluation Methodology for Style Imitation
    Jeff Ens, Philippe Pasquier
    In Proceedings of the 9th International Conference on Computational Creativity,(ICCC 2018), 2018
    Best Paper Award
  • PDFBIB(44) Quantitative Analysis of the Impact on Perceived Emotion of Soundscape Recordings
    Jianyu Fan, Miles Thorogood, Kıvanç Tatar, Philippe Pasquier
    Sound and Music Computing (SMC), 2018
  • PDFBIB(45) Soundscape Emotion Recognition via Deep Learning
    Jianyu. Fan, Fred Tung, William Li, Philippe Pasquer
    Sound and Music Computing (SMC), 2018
  • PDFBIB(46) Musical agents: A typology and state of the art towards Musical Metacreation
    Kıvanç Tatar, Philippe Pasquier
    Journal of New Music Research, 2018
  • PDFBIB(47) REVIVE: An Audio-visual Performance with Musical and Visual AI Agents
    Kıvanç Tatar, Philippe Pasquier, Remy Siu
    in Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18), 2018
  • PDFBIB(48) EmoStory: A Game-based System Supporting Children's Emotional Development
    Min Fan, Jianyu Fan, Sheng Jin Zhejiang, Alissa N. Antle, Philippe Pasquier
    in Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18) , 2018
  • PDFBIB(49) Attending to Breath: Exploring how the cues in a virtual environment guide the attention to breath and shape the quality of experience to support mindfulness
    Mirjana Prpa, Kivanç Tatar, Jules Françoise, Bernhard Riecke, Thecla Schiphorst, Philippe Pasquier
    in Proceedings of the Designing Interactive Systems (DIS 2018)., 2018
  • PDFBIB(50) Respire: A Breath Away from the Experience in Virtual Environment
    Mirjana Prpa, Kıvanç Tatar, Thecla Schiphorst, Philippe Pasquier
    in Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18), 2018
  • PDFBIB(51) Automatic Prediction of Cybersickness for Virtual Reality Games
    Weina Jin, Jianyu Fan, Diane Gromala, Philippe Pasquier
    In Proceedings of the IEEE Games, Entertainment, and Media Conference, 2018
  • PDFBIB(52) Ranking-Based Affect Estimation of Motion Capture Data in the Valence-Arousal Space
    William Li, Omid Alemi, Jianyu Fan, Philippe Pasquier
    in Proceedings of the 5th International Conference on Movement and Computing, 2018
2017
  • PDFBIB(53) The Signifcance of the Low Complexity Dimension in Music Similarity Judgements
    Jeff Ens, Bernhard Riecke, Philippe Pasquier
    In Proceedings of the 18th International Society for Music Information Retrieval Conference, Suzhou, China, 2017
  • PDFBIB(54) Ranking-Based Experimental Music Emotion Recognition
    Jianyu Fan, K. Tatar, Miles Thorogood, Philippe Pasquier
    In Proceedings of the 18th International Society for Music Information Retrieval Conference, Suzhou, China, 2017
  • PDFBIB(55) Emo-Soundscape: A Database for Soundscape Emotion Recognition
    Jianyu Fan, Miles Thorogood, Philippe Pasquier
    In Proceedings of the Affective Computing and Intelligent Interaction, Texas, USA, 2017
  • PDFBIB(56) ViVid - A Video Feature Visualization Engine
    Jianyu Fan, Philippe Pasquier, Luciane Fadel, Jim Bizzocchi
    In Proceedings of the 19th International Conference on Human-Computer Interaction, Vancouver, Canada, 2017
  • PDFBIB(57) Berlin Remix
    Jim Bizzocchi, Arne Eigenfeldt, Philippe Pasquier, Jianyu Fan, Le Fang
    In Proceedings of the International Conference on Electronic Visualisation and the Arts (EVA), London, 2017
  • PDFBIB(58) MASOM: A Musical Agent Architecture based on Self- Organizing Maps, Affective Computing, and Variable Markov Models
    Kıvanç Tatar, Philippe Pasquier
    In Proceedings of the 5th International Workshop on Musical Metacreation (MuMe 2017), 2017
  • PDFBIB(59) The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality
    Mirjana Prpa, Kıvanç Tatar, Bernhard Riecke, Philippe Pasquier
    In Proceedings of International Conference on Human Computer Interaction (IHCI), Vancouver, BC, Canada, 2017
  • PDFBIB(60) GrooveNet: Real-Time Music-Driven Dance Movement Generation using Artifcial Neural Networks
    Omid Alemi, Jules Françoise, Philippe Pasquier
    Workshop on Machine Learning for Creativity, 23rd ACM SIGKDD Conference on Knowledge Discovery and Data Mining. Halifax, Nova Scotia - Canada, 2017
  • PDFBIB(61) WalkNet: A Neural-Network-Based Interactive Walking Controller
    Omid Alemi, Philippe Pasquier
    In the Proceedings of the 7th International Conference on Intelligent Virtual Agents (IVA). Stockholm, Sweden, 2017
2016
  • PDFBIB(62) MoComp: A Tool for Comparative Visualization between Takes of Motion Capture Data
    Carl Malmstrom, Yaying Zhang, Philippe Pasquier, Thecla Schiphorst, Lyn Bartram
    In Proceedings of the 3rd International Symposium on Movement and Computing, 2016
  • PDFBIB(63) Automatic Soundscape Affect Recognition Using A Dimensional Approach
    Jianyu Fan, Miles Thorogood, Philippe Pasquier
    Journal of the Audio Engineering Society, 64, 646-653, 2016
  • PDFBIB(64) DJ MVP: an automatic Music Video Producer
    Jianyu Fan, William Li, Jim Bizzocchi, Justine Bizzocchi, Philippe Pasquier
    In Proceedings of the 12th ACM Advances in Computer Entertainment, 2016
  • PDFBIB(65) Automatic Synthetizer Preset Generation with PresetGen
    Kivanc Tatar, Matthieu Macret, Philippe Pasquier
    Journal of New Music Research, 45, 124-144, 2016
  • PDFBIB(66) CoChoreo: A Generative Feature in iDanceForms for Creating Novel Keyframe Animation for Choreography
    Kristin Carlson, Philippe Pasquier, Herbert H. Tsang, Jordon Philips, Thecla Schiphorst, Tom Calvert
    In Proceedings of the 7th International Conference on Computational Creativity, 2016
  • PDFBIB(67) Soundscape Audio Signal Classification and Segmentation Using Listeners Perception of Background and Foreground Sound
    Miles Thorogood, Jianyu Fan, Philippe Pasquier
    Journal of the Audio Engineering Society, 64, 484-492, 2016
  • PDFBIB(68) Investigating Listener Bias Against Musical Metacreativity
    Philippe Pasquier, Adam Burnett, Nicolas Gonzalez Thomas, James B. Maxwell, Arne Eigenfeldt, Tom Loughin
    International Conference on Computational Creativity, 2016
  • PDFBIB(69) An Introduction to Musical Metacreation
    Philippe Pasquier, Oliver Bown, Arne Eigenfeldt, Schlomo Dubnov
    ACM Computers in Entertainment, 14-2, 1-14, 2016
  • PDFBIB(70) m+m: A novel Middleware for Distributed, Movement based Interactive Multimedia Systems
    Ulysses Bernadet, Dhruv Adhia, Norman Jaffe, Johnty Wang, Michael Nixon, Omid Alemi, Jordon Phillips, Steve DiPaola, Philippe Pasquier, Thecla Schiphorst
    In Proceedings of the 3rd International Symposium on Movement and Computing, 2016
  • PDFBIB(71) Textual Affect Communication and Evocation Using Abstract Generative Visuals
    Uros Krcadinac, Jelena Jovanovic, Vladan Devedzic, Philippe Pasquier
    IEEE Transactions on Human-Machine Systems - IEEE Press, 46-3, 370-380, 2016
  • PDFBIB(72) Techniques and Approaches in Static Visualization of Motion Capture Data
    William Li, Lyn Bartram, Philippe Pasquier
    In Proceedings of the 3rd International Symposium on Movement and Computing, 2016
  • PDFBIB(73) Automatic Affect Classification of Human Motion Capture Sequences in the Valence-Arousal Model
    William Li, Philippe Pasquier
    In Proceedings of the 3rd International Symposium on Movement and Computing, 2016
2015
  • PDFBIB(74) Comedy53: An Approach for Creating Computer Generated Humorous Comics
    Daniel Hawkins, Devin Cook, Philippe Pasquier
    In Proceedings of the 21st International Symposium on Electronic Art (ISEA2015), 2015
  • BIB(75) Qiezli – A “Self-Absorbed” Creative Virtual Agent in Second Life
    Jeremy Turner, Michael Nixon, Philippe Pasquier
    Journal of Metaverse Creativity, 4, 55-74, 2015
  • PDFBIB(76) Automatic Recognition of Eventfulness and Pleasantness of Soundscape Recordings
    Jianyu Fan, Miles Thorogood, Philippe Pasquier
    In Proceedings of the Audio Mostly 2015 on Interaction With Sound (AM'15) - ACM, 2015
  • PDFBIB(77) Digital Eco-Art: Transformative Possibilities
    Laura Lee Coles, Philippe Pasquier
    Digital Creativity, Vol 26, Num. 1, 3-15, 2015
  • PDFBIB(78) BF-Classifier: Background/Foreground Classification and Segmentation of Soundscape Recordings
    Miles Thorogood, Jianyu Fan, Philippe Pasquier
    In Proceedings of the Audio Mostly 2015 on Interaction With Sound (AM'15) - ACM, 2015
  • PDFBIB(79) Affect-Expressive Movement Generation with Factored Conditional Restricted Boltzmann Machines
    Omid Alemi, William Li, Philippe Pasquier
    International Conference on Affective Computing and Intelligent Interaction ACII, 442-448, 2015
  • BIB(80) Proceedings of the 2nd International Workshop on Movement and Computing
    Sarah Fdili Alaoui, Philippe Pasquier, Thecla Schiphorst, Jules Françoise, Frédéric Bevilacqua
    MOCO, 2015
  • PDFBIB(81) Translating Expression in Taiko Performance
    Shannon Cuykendall, Michael Junokas, Kyungho Lee, Mohammad Amanzadeh, David Kim Tcheng, Yawen Wang, Thecla Schiphorst, Guy Garnett, Philippe Pasquier
    In Proceedings of the 21st International Symposium on Electronic Art (ISEA2015), 2015
  • PDFBIB(82) Hearing movement: how taiko can inform automatic recognition of expressive movement qualities
    Shannon Cuykendall, Michael Junokas, Mohammad Amanzadeh, David Kim Tcheng, Yawen Wang, Thecla Schiphorst, Guy Garnett, Philippe Pasquier
    In Proceedings of the 2nd International Workshop on Movement and Computing - ACM Press, 140-147, 2015
  • BIB(83) Proceedings of the 21st International Symposium on Electronic Art
    Thecla Schiphorst, and Philippe Pasquier
    ISEA, 2015
  • PDFBIB(84) Movingstories: Simon Fraser University
    Thecla Schiphorst, Philippe Pasquier
    ACM Interactions, 22, 16-19, 2015
2014
  • PDFBIB(85) MediaScape: Towards a Video Music, and Sound Metacreation
    Arne Eigenfeldt, Miles Thorogood, Jim Bizzocchi, Philippe Pasquier
    Journal of Science and Technology of the Arts - CITARJ, 6, 61-73, 2014
  • PDFBIB(86) Video, Music, and Sound Metacreation
    Arne Eigenfeldt, Miles Thorogood, Jim Bizzocchi, Philippe Pasquier, Tom Calvert
    xCoAx, 2014
  • PDFBIB(87) Designing For Movement: Evaluating Computational Models using LMA Effort Qualities
    Diego Silang Maranan, Sarah Fdili Alaoui, Thecla Schiphorst, Philippe Pasquier Pattarawut Subyen, Lyn Bartram
    Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2014), 2014
  • BIB(88) Proceedings of the 2014 International Workshop on Movement and Computing
    Frédéric Bevilacqua, Sarah Fdili Alaoui, Jules Françoise, Philippe Pasquier, Thecla Schiphorst
    MOCO, 2014
  • PDFBIB(89) Automatic design of sound synthesizers as Pure Data patches using Coevolutionary Mixed-type Cartesian Genetic Programming
    Matthieu Macret, Philippe Pasquier
    Conference in Genetic and Evolutionary Computation (GECCO-2014) - ACM Press, 309-316, 2014
  • PDFBIB(90) Mova: Interactive Movement Analytics Platform
    Omid Alemi, Philippe Pasquier, Chris Shaw
    Proceedings of the International Workshop on Movement and Computing (MOCO'14), 2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
  • PDFBIB(192) La Cohérence Cognitive Comme Fondement de la Pragmatique des Communications Agents
    Philippe Pasquier
    Laval University, 103 pages, 2002
  • PDFBIB(193) Engagements, Intentions et Jeux de Dialogue
    Philippe Pasquier, Brahim Chaib-draa
    Proceedings of the Second Days of the Formal Interaction Methods (MFI'03), 289-294, 2002
    Short paper
2001
  • PDFBIB(194) Communication Entre Agents
    Philippe Pasquier
    pre-doctoral report, 30 pages, 2001
  • PDFBIB(195) Application de Théories du Langage Naturel aux Systèmes Artifciels
    Philippe Pasquier
    Doctoral Synthesis, 45 pages, 2001
2000