Projects

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A Comparative Study of Western and Chinese Classical Music based on Soundscape Models

Use of soundscape emotional recognition models for comparative analyses of western and Chinese classical musical

Multi-label Sound Event Retrieval

Deep learning system to identify which sounds are occurring in a given soundscape

musical metacreation
REVIVE

Audio visual performances with human and artificial intelligence collaboration

Respire

Interactive breath driven installation in virtual reality

soundscape studies
Emo-Soundscapes

Dataset of soundscape recordings with affective annotations

EMusic

Dataset of experimental music with crowdsourcing effective annotation

ViVid

Video features extraction and visualisation engine.

DJ-MVP

Automatic music video generation

Impress

Automatic emotional recognition in soundscape recordings

Automatic Pure Data Patch Generation

Automatically synthesizes generation using Cartesian programing

agent systems
Area Coverage

Multi-agent or multi-robot area coverage algorithm and evaluation.

SC-Sim

Social Coherence in Multi-Agent Organizations.

GEDMAS

Computer-assisted electronic music composition.

Automatic Calibration of Modified FM Synthesis

Automatic generation of FM synthesizer pressets based on target samples

PresetGen

Automatic generation of synthesizer pressets based on target samples

HSMM

Cognitive model for corpuse-based symbolic music generation

Self-Organized Landscapes

“Self-Organized Landscapes” is a series of collages composed of thousands of closeup images that make up an urban landscape. The...

Music Db

A Music Database Query System for Recombinance-based Composition in Max/MSP

Composition by Negotiation

Agents choose sounds from a large pre-analyzed database of soundscape recordings.

Deus Ex Machina I

The procedure to generate Gradual follows that of One of the Above, albeit with the software extended to work with pitch material (AE).